Penny Arcade’s On the Rain-Slick Precipice of Darkness 3 is the third episode of the four-part story-telling Roleplaying game similar to “To the Moon”. After killing two gods, Tycho and Gabriel go on another epic adventure after receiving a silent phone call from a silent mime. The episodes are set up in ways that we don’t need to play any of the first two games to enjoy this third episode.
Zeboyd Games is creative with their light-hearted and humorous dialogue. The story is well written enough for me not to skip them. Not to mention that you have to read the dialogue to understand the story, their unique writing style and the different facade this story touched upon is quite intriguing.
- Tycho the Scholar – Protagonist of the game. Uses a machine gun and has extensive knowledge of the supernatural realm.
- Gabe the Brute – Partner Tycho. Uses his fist as the weapon.
- Jim the Necromancer – Skull in a jar in Tycho’s basement. Can summon skeleton that deals recurring damage.
- Anne-Claire the Genius – Tycho’s niece. Strong healer during the early stage of the game.
- Moira the Gumshoe – Tycho’s Ex-Wife, Expert in interrupting enemies.
Graphics and Music are both decent:
Penny Arcade’s On the Rain-Slick Precipice of Darkness 3 is developed by a different developer. The most noticeable difference from the first two episodes are the graphics. The graphics changed drastically from the 2D side view American comic-style graphic to this pixel art JRPG style game. Instead of a downgrade, I see the change of graphic style as a trade off to a much better combat systems.
This game features fantastic retro video game style music and sound. The music is mood-setting and the loops are long enough that it doesn’t make me feel annoyed.
The combat system is well designed:
The combat system is way more developed than the first two episodes. This is where players will spend most of their time in the game. Strategizing each battle is the core of the game. The difficulties are very well balanced. We can see that Zeboyd Games spent a lot of time fine tuning each battle.
The battle system is quite similar to the Final Fantasy Franchise at the first glance. Every character gets to act based on their speed. There are HP, MP, basic attack, special attacks, items, and defend. What’s different is that the game also allows summons that offers recurring damage or heals. It also has a system of “interrupt”, which pushes the enemy’s acting position back.
Each character has their own class and they can also equip two additional classes obtainable throughout the game. How difficult the combat feels is going to be dependent on the synergy of classes. Penny Arcade’s On the Rain-Slick Precipice of Darkness 3 excels in having the class and item to buff the different systems such as item effectiveness, interruption effectiveness, or the elemental attack effectiveness.
I like that there is a game mode “The beginning of the end” that tells the prelude of the story meant to be played after we finished the game. This is a nice touch to the game as it explains how things got the way it is, also gives us a little bit more of the game after we thought the game is done.
The game has been simplified from the traditional RPG:
- All characters get fully healed after each battle.
- MP gained per turn counts from 0 for every battle.
- All vendors for gears and potion sells the same thing through the game.
- There is fixed amount of battle so there is no way to grind experience.
Penny Arcade’s On the Rain-Slick Precipice of Darkness 3 has only one way through the game, and only one end. We are guided through the game with no side quest and no way to deviate from the story. This reminds me of old JRPG like Final Fantasy IV except with less freedom, which is why I am calling this a story-telling Role-playing Game. I do have to admit this decision works for this game.
Game Cost: $5.49 on Steam (I’ve seen 80% off for $1.04)
Game Length: 13 hours.
Released Date: June 2012
Developer: Zeboyd Games
Publisher: Penny Arcade, Inc.